The friends Saxon, Mead, North, and Ramsden are (former) acolytes of the Order of Eli from Tess. They met after years of not seeing each other and spent the weekend drinking. On Tuesday, they decide that they will spend their holiday in the Dungeon of Hobgoblins.
Saxon, not as hungover as the rest, buys a lantern (-4 gp).
Mead, the rich wizard-kid, buys a Sling (-4gp) for North, Rope (-4gp), Bandages (-5gp)
Corridor 2
Meeting 4 Hobgoblins Level 4, Treasure +1. The party moans that they should have slept longer, which gives Mead the idea to test his new Sleep spell: 1d6x+1: 3 → miss. North steps up using his sling: 1d6x+1: 4 → kills one Hobgoblin. Saxon: 1d6x+1: 8 → kills one Hobgoblin. Ramsden: 1d6x+1: 9 : arr Kills another Hobgoblin. One remains and looks a bit perplexed while considering its options 1d6: [3] = 3 → it flees.
Loot: 1d6+1: 3 →A scroll with a random spell: 1d6: [6] = 6 Protect. Goes to Saxon.
Room 3
Empty. Everyone is disappointed, especially after the exiting encounter with the Hobgoblins yielded only a bit of parchment. They decide to search the room: 1d6: [5] = 5 → They find a clue which Ramsden pockets.
Room 5
A Trapdoor opens under Cleric Saxon, she tries to jump away: 1d6-1: 3, She falls and hits her knee (-1). Ramsden helps her out of the man-high hole.
The party decides to have lunch while Saxon rubs her knee. Afterwards, they head back to the last corridor to try the other door.
Room 6
Another horde of Hobgoblins.
North: 1d6x-1: 0, Ramsden: 1d6x: [3] → kills one Hobgoblin, Saxon: 1d6x: [4] → kills another one, morale check: 1d6: [5] = 5 → he is not fazed, Mead: 1d6x-1: 4 → slays the last one.
Treasure: 1d6+1: 4 → 1 Gem worth 2d6*5: 35.
Corridor 7
The Fountain refreshes everyone. Cleric Saxon recovers a life point.
Room 10
Six Hobgoblins are grinning at the party, which goes to work immediately.
Saxon: 1d6x: 7, kills one
Ramsden: 1d6x+1: 4, kills one
Mead: 1d6x-1: 1, misses
North: 1d6x: [1], misses.
Saxon: 1d6+2: 8, save.
Ramsden: 1d6+1: 4, -1.
Mead: 1d6: [3] = 3, -1.
North, 1d6+2: 6, save
Saxon: 1d6x+1: 4, kills one.
Ramsden: 1d6+1: 3, misses,
Mead: 1d6-1: 4, kills one.
North: 1d6x: [2], misses.
Saxon: 1d6+2: 7, save.
North: 1d6+2: 7, save.
Saxon: 1d6x+1: 6, kills one
Ramsden: 1d6x+1: 11, kills the last one in a blur of his staff.
Loot: 1d6+1: 5 → One gem worth 3d6*10: 110.
Room 12
A box in the corner can only be reached by walking through a maze. Wizard Mead gives it a try: 1d6+1: 4 and fails. He is devastated.
Room 13
The small rectangular room seems to be built around an altar. Cleric North studies it real close and as soon as he goes on one knee behind it to peek under the wooden top, a curse hits him and he starts screaming. Saxon immediately jumps towards him, grabs is head between her surprisingly strong hands, and shouts a blessing at him. That seems to lift the curse.
Room 14
The party lies down to rest for a moment. Besides them having a watch at all times, Invisible Gremlins steal:
The Scroll
The Sling
All weapons except Ramsdens Quarterstaff.
The party is devastated.
Loot: 1d6-1: 5 One item of jewellery worth 3d6*10: 120 gold.
Corridor 17
6 Level 3 Swarmlings Treasure -1, morale -1.
Saxon: 1d6x: [6, 6, 2] =14 kills 4.
Ramsden: 1d6x+2: 6, kills 2.
Saxon, for personal reasons, hates Goblin Swarmlings and is quite enraged about meeting them. She claps Ramsden on the shoulder and yells, “Let’s get them!”. The two Clerics make short order of the Swarmlings, without even giving them the chance to evaluate their morale.
Loot: 1d6+1: 7 → Magic Item: 1d6: [2] = 2 Ring of Teleportation.
Ramsden uses healing on himself: 1d6x+1: 16
Saxon uses healing on herself: 1d6x+1: 4
North heals the wizard.
Corridor 20
Trap: 1d6: [5] = 5 → Spears level 5 attack two random characters 2d4: [2, 4] → Ramsden & North.
Ramsden: 1d6x+1: 5
North: 1d6x+2: 5
Both loose one life. Treasure: 1d6: [2] = 2 → 2d6: [4, 1] = 5 gold, which Ramsden pockets.
Room 21
A Troll. Trolls regenerate unless they are chopped to pieces. Since the party has no sharp weapons, they try to dismember the troll with their table cutlery. They will need 2 rounds for that.