The game is too easy, I constantly found myself making it harder to succeed, for example by requiring both dice to succeed instead of just one. And it is imperative to constantly use the momentum/thread mechanics to introduce more story elements. Speaking of story elements: During preparation, I read the TOS and TNG writers guides, which explicitly state not to write stories about religion or whole civilizations. I tried both, of course, and it was a lovely endeavour to play myself out of the problems that created.
The book itself was definitely written by a hyperactive squirrel on speed. I needed to constantly flip through it and use a lot of index markers to jump to the right places. In the end I created a short reference document that contains tables, graphs and instructions for the main mechanics:
Game Mechanics
Probability Matrix
Values
Foci
Task Roll
Momentum
Threat
The Scene
Game Loop
Personal Conflict
Starship Combat
Modiphius fixed most of the (reference) errors in the PDF, but it still asks you to “choose a mapping software of your choice or just make 20×20×20 boxes on graph paper to map these stars.” Sure, let my fetch my 3D-graph-paper.
All in all, I wrote nearly 25 pages of Star Trek story and enjoyed myself very much. I will undoubtedly play it again.