The Umbra embody the myth of the obscure and mysterious vampire.
They are enigmatic, secretive and masters of subtlety, knowledge and stealth. From the hidden corners of the underworld, they act with strategy and observation to gather intelligence.
Their insatiable curiosity and affinity for secrets drives them to uncover hidden or forgotten truths. Cassandras value knowledge and are often scholars, serving sometimes as advisors and spies.
Available powers: Agility, Shadow Touch, Sixth Sense, Technomancy
Kill the faction of Vampires who are responsible for slaughtering Greysons human family.
Epic.
Find the people behind the killers who committed the murder: 3 / 10
Formidable
Secure Susan’s life. 2 / 3
Troublesome
Bring the Vampire who Blood Linked Jazmin to Arjun: 0 / 10
Formidable
Done
End Susan’s blackmail. 3/3
Troublesome
Assets
Cutthroat
When you are in position to attack an unsuspecting foe, choose one before rolling.
Add +2 and take +1 focus on a hit.
Inflict +2 harm on a hit.
Sixth Sense
Power, intellect.
You can sense the intentions of people around you. When you are next to other individuals, you can awaken your powers to ask two of the following questions to the oracle. Then, add +1 and take +1 focus the next move related to the answer.
Who’s the weakest person in here?
Who’s most likely to harm me?
Who’s most likely to give me what I want?
You can read people’s thoughts and memories. Once per night, you may psychically inspect the mind of someone next to you as if it were a book.
Technomancy
Power, intellect.
You can cause an electronic device to malfunction for 1 minute.