Ironworn
Falk von Montal is a not too bright apprentice Witcher who got portaled into the Ironlands for reasons that should be revealed in the next weeks. He will seek his way back.
Travel log
Chapter Ⅰ
You can read the AI generated narration of the following text in Chapter one - ai
- Wakes up at beach.
- Miss Gather Information.
- Realizes that flora and fauna are completely alien.
- Miss Endure Stress.
- Weak Hit Make Camp.
- Tries to gather energy from the land.
- Miss Invoke.
- Decides to travel towards shining fires he saw last night.
- Begins the day meditating.
- Weak Hit Secure an Advantage.
- Breaks Camp and is on his way.
- Miss Undertake a Journey.
- Pay the Price.
- Meets a wandering person.
- +1 Forward
- Is shown the way up the cliffs.
- Weak Hit Undertake a Journey.
- Decides to call it a day.
- Strong Hit Make Camp.
- Is sure that his second day will be more successful.
- Miss Undertake a Journey.
- Strong Hit Endure Stress
- Presses on.
- Weak Hit Undertake a Journey
- Reaches a settlement.
- Strong Hit Reach Destination.
- Settlement Balkenwall is between a rock and a hard place as two warring parties are camped around it.
- Meets elders and asks for help.
- Miss Compel.
- Elders ask him to get rid of the warmongers before they can help him.
- Miss Gather Information.
- Weak Hit Endure Stress
- Nothing helpful comes forward except that the warriors are camped north and south of Balkenwall.
- Falk swears to make the warring parties leav.
- Weak Hit Swear an Iron Vow.
- The bystanders begin to laugh.
- Enters first camp and meets Delkash the war leader. He is totally indifferent to Falk’s and the settlement’s cause.
- Falk decides to visit the second camp and meets Del the stubborn healer. He threatens Falk with death, damnation, and dismemberment.
- Falk calls Del’s bluff.
- Miss Face Danger.
- And gets challenged to a duel.
- Strong Hit Draw the Circle.
- Falk cries “To the death!”.
- Miss Enter the Fray.
- Strong Hit Clash.
- Falk parries and hits the unguarded flank of his opponent with the backhand swing.
- Strong hit Strike with match.
- Seamlessly goes into a pirouette, extends his sword arm, and decapitates Del in one flowing motion.
- Strong Hit End the Fight.
- Sword in hand, head bowed Falk voicelessly mutters: “Go, find shelter”, and leaves the camp.
- On his way back to Delkash’s camp he meets the settlement’s elders and inquires about Delkash
- Miss Secure an Advantage.
- Miss Endure Stress.
- None of the gathered people can help. Falk feels nearly desolated, but goes on to Delkash’s camp.
- Weak Hit Gather Information.
- Unfortunately Del wasn’t the cause for the campaign but rather something in his settlement.
- Weak Hit Compel
- Falk convinces Delkash that his enemies are weakened and clueless. Delkash demands that Falk joins his war band on their quest.
- Weak Hit Battle.
- Strong Hit Endure Stress.
- The aftermath of the battle shows Falk looking over the battleground with tears streaming from his face.
- Delkash offers Falk a place in his army. Falk refuses.
- They talk about the situation and Delkash agrees to move on without bothering Balkenwall any further.
- Strong Hit Fulfil your Vow with match. +1 Forward.
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