Delve Key Moves

graph TD
	Di[Discover
a Site] --> Ch{Narrate} Ch --> De(Delve
Depths) De -- Strong Hit --> Fi(Find
an Opportunity) De -- Miss --> Re(Reveal
a Danger) De -- Weak Hit --> RT((Roll on
the table)) RT -.-> Re RT -.-> Fi RT -.-> MP(Mark Progress) Fi --> MP Re --> OB{Objective is
at hand?} MP --> OB OB -- No --> Ch OB --Yes--> Lo(Locate
your Objective) Ch --> CG(Check
your Gear) Lo --> Es(Escape
the Depths) %% https://mermaid.js.org/syntax/flowchart.html %% https://mermaid.js.org/syntax/examples.html

Threat Moves

  • Advance a Threat
  • Take a Hiatus

Failure Moves

  • Mark your Failure
  • Learn from your Failures

Rarity Moves

  • Wield a Rarity

Other (core) moves

  • Enter the Fray
  • Make Camp
  • Resupply
  • Compel
  • Face Danger
  • Endure Stress
  • Swear an Iron Vow
  • Use Ritual

This work is based on Ironsworn: Delve, created by Shawn Tomkin, and licensed for my and your use under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence.

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