Delve Key Moves
graph TD Di[Discover
a Site] --> Ch{Narrate} Ch --> De(Delve
Depths) De -- Strong Hit --> Fi(Find
an Opportunity) De -- Miss --> Re(Reveal
a Danger) De -- Weak Hit --> RT((Roll on
the table)) RT -.-> Re RT -.-> Fi RT -.-> MP(Mark Progress) Fi --> MP Re --> OB{Objective is
at hand?} MP --> OB OB -- No --> Ch OB --Yes--> Lo(Locate
your Objective) Ch --> CG(Check
your Gear) Lo --> Es(Escape
the Depths) %% https://mermaid.js.org/syntax/flowchart.html %% https://mermaid.js.org/syntax/examples.html
Threat Moves
- Advance a Threat
- Take a Hiatus
Failure Moves
- Mark your Failure
- Learn from your Failures
Rarity Moves
- Wield a Rarity
Other (core) moves
- Enter the Fray
- Make Camp
- Resupply
- Compel
- Face Danger
- Endure Stress
- Swear an Iron Vow
- Use Ritual
This work is based on Ironsworn: Delve, created by Shawn Tomkin, and licensed for my and your use under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence.
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