STACL Day Four
STACL Day Four Captain’s Log Supplemental (Act Three) The artifact is gone again, hiding in the dust cloud, but the planet is safe and its people secure. And nobody is going to be prosecuted. We are looking forward to our next adventure.
STACL Day Four
STACL Day Four Captain’s Log Supplemental (Act Three) The artifact is gone again, hiding in the dust cloud, but the planet is safe and its people secure. And nobody is going to be prosecuted. We are looking forward to our next adventure.
STACL Day Three
STACL Day Three Captain’s Log Supplemental (Act Tow) Both crews are in a frenzy, as we try to find out what happens to the dust cloud and the planet. As we don’t know, how long we have until dire consequences happen, we feel that time is of the essence. Captain’s Log Supplemental (Act Three) Grasping at straws, we beam down to the planet where we hope to find information that helps us understand the quantum entanglement between cloud and planet.
STACL Day Three
STACL Day Three Captain’s Log Supplemental (Act Tow) Both crews are in a frenzy, as we try to find out what happens to the dust cloud and the planet. As we don’t know, how long we have until dire consequences happen, we feel that time is of the essence. Captain’s Log Supplemental (Act Three) Grasping at straws, we beam down to the planet where we hope to find information that helps us understand the quantum entanglement between cloud and planet.
Four Against Darkness
Four Against Darkness Characters Cleric Ramsden Equipment Light armour Quarterstaff (two-handed) Clue Scroll with Escape spell. To sell Light armour Shield 1 Gem (35g) Stats Eigenschaft Wert Level 1 Blessings (3) 3 Healing (3) 2 Gold 6 Life (5) 4 Cleric Saxon Equipment Light armour Shield Lantern Gem (110g) Jewellery (120g) Stats Eigenschaft Wert Level 2 Blessings (3) 2 Healing (3) 2 Gold 102 Life (6) 6 Wizard Mead Spells Equipment Spell-book Writing implements Rope Bandages Ring of Teleportation (1d6+1 gold after usage) Stats Eigenschaft Wert Level 2 Spells 4 Gold 5 Life (4) 3 The Dungeon Creature Counter Bosses 0 Minion encounters 5 graph TD A[R1 2] --> B((C2 2)) --> C(RS3 1) --> D((C4 2)) --> E(R5 0) D --> F[R6 1] --> G((C7 2)) --> H((C8 1)) --> I((C9 2)) --> J[R10 1] --> K((C11 2)) --> L[R12 1] --> M[R13 2] --> N[R14 1] --> O((C15 1)) --> P((C16 2)) --> Q((C17 1)) --> R((C18 2)) --> S((C19 1)) --> T((C20 2)) --> U((R21 1)) --> V[*R22 0] 1d6: [4] = 4 1d66: [13] = 13, 2d6: [4, 3] = 7 → 1d6: [3] = 3 → 1d6: [4] = 4 Hobgoblins.
STACL Day Two
STACL Day Two Mission Generation I rolled my dice through the mission setup and decided to go with the results without much alteration: Spiritual / Community decided to give up religion. Save rogue super weapon. Surplus components. Three systems in sector Class F3 / Luminosity V. Ember star 3 planets 1 moon Theocratic Iron Age society, animism Natural phenomena Captain’s Log Stardate 44771.2 We are about to embark on our first mission.
STACL Day Two
STACL Day Two Mission Generation I rolled my dice through the mission setup and decided to go with the results without much alteration: Spiritual / Community decided to give up religion. Save rogue super weapon. Surplus components. Three systems in sector Class F3 / Luminosity V. Ember star 3 planets 1 moon Theocratic Iron Age society, animism Natural phenomena Captain’s Log Stardate 44771.2 We are about to embark on our first mission.
STACL Day One
STACL Day One Character and Ship Setup The setup is involved but thanks to a graph visualizing it doable. I got confused in the middle of it, not knowing if one or two steps are mandatory or optional, and managed to make a mistake by generated too many points and an extra focus. Fortunately, Modiphius built in a checkpoint (sum of points can only be X) and I corrected that.
STACL Day One
STACL Day One Character and Ship Setup The setup is involved but thanks to a graph visualizing it doable. I got confused in the middle of it, not knowing if one or two steps are mandatory or optional, and managed to make a mistake by generated too many points and an extra focus. Fortunately, Modiphius built in a checkpoint (sum of points can only be X) and I corrected that.
Vampiric Motivation - Random Table
Vampiric Motivation My still drinking Thousand Year Old Vampire, Drest of Aberlour, needed a bit of motivation. As I am a big fan of random tables, I created two d66 tables to roll a random motivation with a vampiric twist. Enjoy! d66 Adjective d66 Adjective 11 Seductive 41 Enigmatic 12 Mysterious 42 Egoistic 13 Thirsty 43 Elusive 14 Eternal 44 Cursed 15 Immortal 45 Possessive 16 Alluring 46 Vengeful 21 Sinister 51 Manipulative 22 Enchanting 52 Devouring 23 Dominating 53 Power-hungry 24 Haunting 54 Enslaving 25 Tormented 55 Obsessive 26 Seductive 56 Sadistic 31 Hypnotic 61 Territorial 32 Cursed 62 Immortal 33 Enigmatic 63 Secretive 34 Mesmeric 64 Unquenchable 35 Insatiable 65 Lurking 36 Sultry 66 Parasitic d66 Noun d66 Noun 11 Desire 41 Thrall 12 Hunger 42 Obsession 13 Craving 43 Influence 14 Lust 44 Dominion 15 Seduction 45 Manipulation 16 Longing 46 Control 21 Temptation 51 Compulsion 22 Thirst 52 Submission 23 Immortality 53 Possession 24 Power 54 Domination 25 Secrecy 55 Devotion 26 Eternity 56 Dependency 31 Blood 61 Supremacy 32 Enchantment 62 Adoration 33 Mystery 63 Fascination 34 Allure 64 Obedience 35 Night 65 Subjugation 36 Darkness 66 Enslavement